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A collection of pieces based on Vomir's HNW concept – "no ideas, no change, no development, no entertainment, no remorse".
I was interested in finding the edges of what can constitute stasis, and how much change can actually happen in a piece before we no longer perceive it as one static sound.
0 of 0 isn’t really something to be listened to in one go (though I won’t tell you how to live your life). It’s more like an installation piece. You just sit with it for a bit at a time.
Open Pieces: The loud ones. Open like a faucet, or the throttle of a car engine.
Pulse Pieces: These use repetition of a single sound with a beginning and an end to create stasis, rather than a continuous sound with no temporal features.
Membrane Pieces: These ones feel to me like the sound has two layers - a membrane on top, and another pushing (seeping?) through it. The membrane "looks" uneven up close, but if you unfocus your eyes it quickly becomes uniform.
Evolving Pieces: These pieces ask how long a transition must be before stasis is no longer perceived.
Small Pieces: A pleasant ending after all this mess.
Closed Pieces: Barely there. Most speakers will not play these tracks at all.